The modes of existence of gameplay

an applied exercise with Cities: Skylines

Authors

DOI:

https://doi.org/10.11606/issn.1982-8160.v12i2p33-51

Keywords:

Modes of existence, Gameplay, Game

Abstract

This text presents an application of the theories proposed in An inquiry into modes of existence, Bruno Latour, as a key to understand gameplay, based on game situations from Cities: Skylines. The analysis is presented after reviewing the theoretical framework and a brief presentation of the gameplay situation and highlights the most prominent modes of existence in Cities: Skylines’ gameplay ([FIC], [TEC] e [HAB]) and their crossings ([FIC-TEC], [FIC-HAB] and [TEC-HAB]).

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Author Biography

  • Suely Fragoso, Universidade Federal do Rio Grande do Sul
    Professor of the School of Library Science and Communication of the Federal University of Rio Grande do Sul (Fabico – UFRGS) and 1D researcher of CNPq.

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Published

2018-08-29

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Section

Dossier

How to Cite

Fragoso, S. (2018). The modes of existence of gameplay: an applied exercise with Cities: Skylines. MATRIZes, 12(2), 33-51. https://doi.org/10.11606/issn.1982-8160.v12i2p33-51