The modes of existence of gameplay
an applied exercise with Cities: Skylines
DOI:
https://doi.org/10.11606/issn.1982-8160.v12i2p33-51Keywords:
Modes of existence, Gameplay, GameAbstract
This text presents an application of the theories proposed in An inquiry into modes of existence, Bruno Latour, as a key to understand gameplay, based on game situations from Cities: Skylines. The analysis is presented after reviewing the theoretical framework and a brief presentation of the gameplay situation and highlights the most prominent modes of existence in Cities: Skylines’ gameplay ([FIC], [TEC] e [HAB]) and their crossings ([FIC-TEC], [FIC-HAB] and [TEC-HAB]).
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