CONSUMPTION EXPERIENCE IN VIRTUAL REALITIES: A CASE STUDY CONDUCTED IN SECOND LIFE

Authors

  • Isadora Camila Marques Soares
  • Yákara Vasconcelos Pereira Leite Universidade Federal Rural do Semiárido
  • Viviane Santos Salazar Universidade Federal de Pernambuco
  • Lílian Caporlíngua Giesta Universidade Federal Rural do Semiárido

Keywords:

Second Life, Marketing, Experience consumes, Consumer behavior.

Abstract

This study aims at investigating how does the consumer experience in Second Life. For this, we used a qualitative case study. Data collection was developed through participant observation, dialogue inspired by ethnography and semi-structured interviews. Content analysis guided obtaining results. It was found that feelings related to the procurement process are similar to what is felt by respondents to make purchases in real life and, in some cases, are even more pleasurable.

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Author Biographies

  • Isadora Camila Marques Soares
    Graduada em Administração pela Universidade Federal Rural do Semiárido
  • Yákara Vasconcelos Pereira Leite, Universidade Federal Rural do Semiárido

    Doutora em Administração pela Universidade Federal de Pernambuco – UFPE
    Professora da Universidade Federal Rural do Semiárido – UFERSA

  • Viviane Santos Salazar, Universidade Federal de Pernambuco

    Doutora em Administração pela Universidade Federal de Pernambuco – UFPE
    Professor da Universidade Federal de Pernambuco – UFPE

  • Lílian Caporlíngua Giesta, Universidade Federal Rural do Semiárido

    Doutora em Administração pela Universidade Federal do Rio Grande do Sul – UFRGS
    Professor da Universidade Federal Rural do Semiárido – UFERSA

Published

2015-03-27

Issue

Section

Artigos

How to Cite

CONSUMPTION EXPERIENCE IN VIRTUAL REALITIES: A CASE STUDY CONDUCTED IN SECOND LIFE. (2015). INMR - Innovation & Management Review, 12(1), 98-120. https://journals.usp.br/rai/article/view/100318